Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, June 6, 2010

The Foosball Table Pt 2

Ok so an update of my progress on my foosball coffee table. For those of you unaware, I am designing and building a foosball coffee table. It is essentially a foosball table, with a glass top to accomodate drinks/food/remotes etc. If you haven't already, check out my first post on this topic, which should be there if you scroll down a bit.


So since my last post, it appears limited progress has been made to the table physically. Work has been done to cut out each of the goalmouths, as displayed below:




The goalmouths are 76 by 206 millimetres, with rounded top corners of radius 20mm (for all you currently used to imperial measurements, I frankly do not care =])


To cut the cavities, a simple electric jigsaw was used to cut the basic shape, with scoring (using a stanley knife) along the perimeter to reduce chipping of the wood.


Next was the process of measuring and boring the holes on either side of the table, to house the rods for the game. This is particularly important as accuracy is key. If measurements/cuts are off by the slightest, the game will be affected somewhat.


This is a picture of what the mechanism looks like currently:





Next I will need to work out the leg structure, of which I shall develop a computer model in the next few days. I will include that model in my next post. I will also be laminating the playing surface, and further investigating the idea of having lights built into the sides of the table.

If you have any more suggestions, I will be happy to listen to them, the feedback I received on the last post was wonderful, so thanks for that.

Cheers, Loads

Tuesday, April 6, 2010

Violence in video games

Another widespread, contemporary social issue is the presence of violence in video games. In Australia for example, there is currently no “R” rating for video games; that is, when a game is deemed to be under the “R” classification, then it cannot be legally sold or distributed. This is a unique situation, which is at the current time bringing a lot of the argument I have raised into very prominent political debate. Should Australia have an “R” rating? Is the amount of violence currently seen in many games too much?

The main argument against allowing the “R” rating, and subsequently the amount of highly mature themes (being mainly violence, drug use, sex etc), is the high level of interactivity that video gaming grants to the user. Sure, movies and television programs incorporate a large deal of these themes as well, but gaming allows the gamer to actively engage in acts of extreme violence, and outlandish acts of generally unacceptable social behaviour. The extreme of this was reached when Infinity Ward released their latest installment in the Call of Duty franchise, the highly popular Modern Warfare 2. In one of the opening sequences, the plot guides the user into engaging in a direct act of terrorism, running rampage through an airport, killing anyone and anything in their way. Not a particularly pleasant message to be sending out to our young people really.

On the other hand, there are also a number of reasons FOR allowing “R” ratings and violence in the game industry. Firstly, Australia is the only place without this classification, and so we have been slightly left in the dark with regards to these games. Secondly, many fail to realize that the average age of the active gamer is now low-mid thirties, a far cry from the stereotyped gamer; a slightly chubby young teenager yelling at his X-box out of rage. Many of this grouping are therefore above the age of 18, and so should come to expect access to the same range of games available anywhere else in the world. Another potential point to raise is the required informed decision to be made by the parents should a young person wish to purchase one of these games in question. If the person is socially/mentally unstable, then surely it’s the parent’s responsibility to identify that, and realize that allowing them to engage in acts of digitalized violence is perhaps not the best idea.

Once again, this is no simple matter to resolve. People come from differing backgrounds, differing levels of religious engagement and differing social perspectives. It is therefore understandable that not everyone agrees on this issue. In offering my own opinion, I feel that if someone is over the required age to purchase such games, then it is their decision. If you don’t like it, then don’t buy it. If they are below this age, then it is up to the parents/guardians of the child to make an informed decision as to whether they wish this content to be granted use by their children. Any thoughts?